UE Frankenstein Scene
            Like many others, I'm also in the process of transitioning part of my work to incorporate real-time tools such as Unreal Engine or Unity. As part of this, I have created a sample scene which I use to develop menus, a mini configurator, and to familiarize myself with Blueprints and other related tools. The "Hex tiles" option in the video was made to test Substance SBSAR inside Unreal Engine.