Vintage Garage

Another personal development project focused on optimizing my workflow. This time, I aimed to quickly block out scenes, position the camera, and transfer all that data to Unreal. I tested the method using USD, and it worked very well.

Vintage Garage
Vintage Garage Front
Unreal Vintage Garage
3D Blockout

I did the blockout modeling and camera positioning in Modo and exported the data to Unreal using USD. I really enjoyed the USD workflow in Unreal 5.4

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